Playbooks / Build and use a shell library of reusable motion graphics

Build and use a shell library of reusable motion graphics

Build and use a shell library of reusable motion graphics

Coming

Registry of reusable 1920x1080 HTML/GSAP shells (spec, still, preview, provenance, rules) with builders and beat recipes, rendered to ProRes 4444 alpha plates and placed on Resolve V2+ or composited by HyperFrames.

Kit

shell-library, video-offline-tools

You need

AccountWhyFree or paidPlan
HyperFrames (HTML to video renderer)Renders the shell library and beat graphics (GSAP HTML) to ProRes 4444 alpha plates and full comps.FreeFree, open source; pinned version in video-editor/package.json.
Node.js 24 (npm, npx)Runs Claude Code, the Vercel CLI, HyperFrames renders, Playwright, the MCP servers and every serverless function locally.FreeFree. Node 24 LTS (the Brain MCP server and Vercel functions target Node 24).
ffmpeg + ffprobeEvery cut, mux, loudness pass, proxy, contact sheet and platform encode. The delivery encoder uses h264_videotoolbox on Apple Silicon.FreeFree (Homebrew build includes VideoToolbox).
Playwright + headless Chrome (and Safari for the final check)Renders pages to PNG for visual QA, drives the dashboard verification protocol, captures library stills, renders HTML titles and animations offline.FreeFree. Google Chrome installed for headless screenshots; Playwright installs its own Chromium and WebKit.

What you bring

  • Your brand colours and fonts
  • Your copy for each beat on screen
  • Your logo, and photos for the picture shells

The steps

  1. Read the registry and the cross-cutting tendencies
  2. Choose the family by content, read its rules sheet, pin the sha
  3. Fill the shell from its spec and measure the subject first
  4. Render one instance and verify at native size
  5. Place it and screen the motion
  6. Promote a new design the same turn, or it does not exist

Get the full playbook

Part of: Install your video editing suite